Programming with an audience: devs discuss alpha funding in games

on . Posted in Gaming

Early buy-ins, crowdfunding, and early access have taken game development (and more importantly, game funding) into crazy new directions in the last few years. An extensive set of interviews at Gamasutra asks some of the biggest names in early access funding, like Dean Hall (DayZ), Markus Persson (Minecraft) and Chris England (Xenonauts), about their experiences developing a game with thousands of early adopters looking on.

The verdict? It’s a mixed blessing, for sure.

“I think the biggest benefit is that you can get real momentum going for your game at the gestation period of the design,” says Hall, the creator of the popular DayZ mod for Arma 2, which will soon launch as a standalone game...